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- global gNext
-
- on mouseDown
- puppetSound("ExitB")
- repeat with x = 1 to 2
- set the castNum of sprite 14 to the number of cast "exit0"
- updateStage()
- startTimer()
- repeat while the timer < 15
- nothing()
- end repeat
- set the castNum of sprite 14 to the number of cast "exit1"
- updateStage()
- startTimer()
- repeat while the timer < 15
- nothing()
- end repeat
- end repeat
- set gNext to "quit!"
- repeat while the soundBusy of 1
- updateStage()
- end repeat
- go("start more")
- end
-